Devlog
- April 05, 2026 by NauticGames2#gamedev, #godot, #game-design, #indiedev, #typing, #postmortem, #shooter, #shaders, #ui-design, #lessons-learnedThe Core Concept Historically, typing games have leaned heavily toward educational software or minimalist, top-down aesthetics. The core goal with Typing Ship was to break that mold. I wanted to build... Continue reading

